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You're on the right track JT. I'm working with brynnb on this one and it'd be awesome if we could just completely white label this baby.
Failing that, would we at least be able to get the packages sent 'as gift' so that we don't charge our customer one price and then have Gamecrafters send them a package containing an invoice with a lesser amount on it?
It would be nice if our customers didn't know what our margins were :)
The Game Crafter
I have looked through all the API documentation several times. It would be nice to start it with a very simple description on what the API allows us to do. Here's my best guess so far.
"The API allows you to brand the buying process for your customers so they never leave your website."
I am not even sure if this is true, but it's my best guess reading through all documentation. In a nutshell, that's what I would like to be able to do.
Is this description correct?
When I determine if this is possible, then I have to weigh the amount of time involved versus simply putting links on my website to the products. I think I saw the commissions stated somewhere, but I can't remember what they were, so...
What does an API developer get for his or her time in terms of a commission? A nice short description like the one I wrote above would probably inspire developers to get more involved.
Just a suggestion.
PS - love the site!
That is good feedback, thank you.
You can do what you said, but most people use the API to create custom uploaders for their games.
One of the benefits you'd get for private labeling, is that there's no 70/30 split. When a sale gets processed through our site, we split the profit with you 70% to you 30% to us. If you use the API and private label the sales of your games then you can mark up the games however you like and there is no revenue share between us.
Thanks for the feedback, though. We'll definitely need to put some time into writing up what you can do with the API rather than just exposing all the APIs as a reference guide.
Let me know if you have other questions.