Many economic concepts can be formed into games. As a fellow boardgamer I was wondering what other economic games have been made on TGC. Please list any economic game you have below along with the concepts you put in it. Thanks!
This game is all about economics. Each turn, players acquire new claims on the moon and choose from a variety of different buildings to put on them. They also need to pay for upkeep for all the buildings and have enough life support to keep the populace alive. Then they use the buildings they have to produce life support, ore and energy crystals.
Buying and selling goods and buildings directly affects the three markets, raising and lowering the prices and costs of the various items.
Add to that a set of 10 random events, pulled from a deck of 24, making for more replayability.
This game is unforgiving. Expand too fast and your company may well crash. While not a co-op game, players will find that a degree of cooperation will hellp keep everyone afloat. Get too greedy and you can wreck the entire economy.
Though only a few variables exist in the game, it does a fair job of modeling an economic system. Supply and demand, random world events and overall economic growth are covered in a game of resource management and finance.
I just finished working on one which is based on the "Knapsack Problem" which has to do with value maximization.
The deck consists of item cards, each of which has a volume, weight, and value. The goal is to pack your bag with the most valuable load you can, given that the total weight and volume you can carry are limited.
Check it out here.