User: radioactivemouse
Date: 9/4/2015 1:04 am
Views: 4022
Rating: 1

It doesn't look like this forum has been used in a while, so I guess I'll come in and ruffle some feathers. 

I'm a collegel level instructor at Art Institute of California - Inland Empire. I teach many different classes including Game Design and Gameplay, Intro to the Game Industry, Photoshop, 3d Animation, Game Prototyping, and Design Fundamentals, among other classes. 

I hope we can all help each other in this forum :)


Re: Hello
User: tavis
Date: 9/10/2015 3:55 pm
Views: 389
Rating: 0

Hey Jay,

Thanks for posting about yourself in here. We have lots of educators that use The Game Crafter but there hasn't been much collaboration or discussion between them.

One of our goals at The Game Crafter is to have a large group of educators that share game recommendations, experiences with games in the classroom, and game design tips/resources. We want to help build some solid relationships and encourage more educators to use tabletop games as learning tools!

If you have any past articles or helpful tips for educators then please feel free to share them on this forum! I'm going to keep steering new people here and provide as much helpful resources as I can. I think once we get the ball rolling that it can be a great resource for educators.

Anyone else want to introduce themselves? We would love to hear how you use board games in your classroom!

Re: Hello
Date: 9/29/2015 2:59 am
Views: 859
Rating: 1

Hi Jay!  I'm new around here, but I figured I would stop in and say hello to my fellow educators.

I am a high school and community college Spanish teacher with a passion for good games.  So, over the years, I've developed a lot of game content to reinforce vocabulary and grammar lessons in my classes. 

Some of my games are quite good and always get a great reception from my students . . . others, not so much.  It's a learning process, like anything.  But, now that I've discovered Game Crafter, the possibility of creating professional games seems achievable and I'm really excited.

I made a set of memory cards as my first try.  I'm hoping to get an idea of the quality of the materials, the printing, and how well my art comes through the process.  They are supposed to ship on Wednesday - very exciting!  Laughing

I'm now in the process of putting together the components of three other games and I have a half dozen others that I'd also like to do too, when I find time.

Here's hoping for our mutual success and that of our students!


Re: Hello
User: Kellyg123
Date: 4/2/2016 2:00 pm
Views: 98
Rating: 0

Hi Jay,

I teach physics to inner city students who are learning English. While we all agree that my game is very beautiful and enticing, we also agree that physics is very difficult and English is very difficult. We've been playing my game a lot and I feel like they want to change everything. It started simply: answer the question, keep the card. At the end, the person with the most cards wins.

But then we ran into challenges. Because English and Physics are difficult, we wouldn't be needing 312 cards every game. In one hour we could only make it through 10. So now, I have to go through and sort questions by difficulty levels of cards in each topic as well as rewrite my cards into simpler language.

Second, they like "winning things" so now they've asked if I could design a board game to go along with the cards that allows them to move along.

Third, we've played with as little as 3 players and as many as 11, but the bigger the group, the more boring it became as people waited for their turn so I am thinking about how to keep everyone engaged.

So many kinks. So little time. 

After a year of working on it and letting it sit for 6 more months while I taught my students, I suppose I am ready to get to work again, but dang it's a lot of work. 


Re: Hello
User: radioactivemouse
Date: 4/3/2016 1:47 pm
Views: 1041
Rating: 0

I know this may sound counter-productive, but maybe what you need to do is start over.

I tell my students all the time it's like being an artist for the first time; your first project is not going to be the best. You're going to be learning on the first project and, while you might work long hours on it, the best course may be to start over and take what you've learned from the first project and apply it to the next one. 

You don't have to totally scrap your first project, just re-structure it. 

Re: Hello
User: gameKOG
Date: 10/25/2016 10:59 am
Views: 4
Rating: 0

Hi, Jay:

I'm a Game Art and Design instructor at Ai Dallas. It would be great if we could help each other out here. I encourage my Game Design and Gameplay students to publish their Print & Play designs here. A few have taken me up on it. How about you?