Game Design

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Board design
User: Andrew Griffin
Date: 5/12/2017 3:49 pm
Views: 950
Rating: 0

Hi all,

Still trying to complete my first game prototype.  :-)

I am trying to design a board with a number of squares in the middle (around 30 to 36), a border around it which can be divided up into 12 strips, and then a perimeter of squares around the outside of that (around 24, but I'm not precious about it).  Think of it like a field surrounded by a fence with wasteland outside the fence

I have tried a mix of options, squares align best but look a bit stifled.  Hexes look great in the middle as they interlock, but I'm struggling to get the boundary around the outside to look good, and then putting a perimeter of hexes around it looks silly.  The spaces around the outside need to line up with the rectangles, so for example (ideally) every rectangle has two perimeter spaces linked to it.

I've attached my best mock-up so far, but no matter what I do I just cant seem to get it so I'm happy with it.  Any help is appreciated.  :-)

Thanks, Andrew. 

Mockup-board-for-Game-Crafter-post-v0_6.png
Re: Board design
User: redindus
Date: 5/15/2017 3:09 am
Views: 13
Rating: 0

Hexes are not easy to do and lining them up. I did okay on my first protype and turned out the hexes were too small. Second time i got it right.

Put the number in each hexes or above it, like 1, 3, 5, etc. Then the alphabet on the side. Or switch them around is up to you.

The way i see this setup, look like you need to stick with squares instead. Try both and see how it comes out. Experiment with it and see what you feel comfortable with. 

Re: Board design
User: Andrew Griffin
Date: 5/15/2017 8:46 am
Views: 40
Rating: 0

I've tried a different approach which may work, although I am just mocking it up as a concept at the moment so havent been overly vigilant making sure that the shapes all line up properly.

Effectively I have squared off 6 edges to make it a series of hexes inside a large hex, with some shape filling inbetween the gaps around the edge.  I still need to add an outer ring of spaces but these will probably be squares anyway.

bee-hive-example-board.png
Re: Board design
User: redindus
Date: 5/15/2017 11:04 am
Views: 171
Rating: 0

That might work, besure to even those hexes though. Many players dont like skipped or misplace and i know it is not easy thing to do.

On the edge, can shade with dark grey.

This is the map board i made last month on my experiment wargaming here...

Board.png
Re: Board design
User: Andrew Griffin
Date: 5/18/2017 7:06 pm
Views: 271
Rating: 0

With some real focus and time I can get the hexes to line up perfectly, for now I'm just doing the proof of concept prototype and even that has taken way longer than I'd like.  I've now got a rough idea for the board layout with 37 hexes in the main arena, a border of 12 rectangle "fences", and 24 outter spaces surrounding the fences.

I'm liking the way that the different space types are all lining up, although I'm not sure if they'll make sense to people in a blind playtest.  The idea is that every fourth perimeter square is blocked (doesnt connect with any fences), and inbetween these blocked spaces are groups of 3 perimeter squares which are connected to the fences.  Of the group of 3, the left and middle spaces are linked to the left fence, and the right and middle space are linked to the right fence, so the middle space is the only one connected to both fence spaces.  The fence spaces are then each connected to 3 hexes in the row of 4 hexes along each edge.

Hopefully I can explain all this better in the actual game :-)

bee-hive-example-board-v0_2.png
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