I'm making a card game in which you must survive longer than your rival against the climate of the planet (for example each person gas a bunker and if it gets too damaged you lose)
Anyways I'm trying to figure out how to make the resources work..
I was thinking maybe have workers that can be hired through cards, that wo uld give you one of the workers designated resource per turn. (Plus a base of allowing players to choose 1 resource per turn)
I don't know if I should limit the worker amount or if the idea is too stale or what. What are your thoughts ?