Game Design

Cost Reduction
User: dbutch1988
Date: 11/12/2013 11:34 am
Views: 1588
Rating: 0

Hello Everyone,

I have just finished designing my first game, 'Vanquish', on TGC.  While the game is in its first edition and is lacking the artwork I would like to apply in the future, I am very happy with the overall product.

With that being said, I am concerned about the game's price figure.  The game does require a large number accessories as follows:

- Large Pro Box

- Six Pencils (spares mostly)

- 2 di (one for each player)

- 16 black token chips (playing pieces)

- 16 white token chips (see above)

- 13 page Large Booklet (Rulebook)

- Large Pro Box Top Wrap

- 1 Bridge Deck (45 Cards)

- Score sheets (PDF Online = No Cost)

- 1Large Square Mat

- 4 Square Shards

- 64 Stickers for Tokens (2 of each as spares, since 72 are printed per sheet anyway)

All of this together amounts to a baseline production cost of $26.99 and I have listed the price at $27.99 for the time being.

My question is, in everyone's experience, can you identify areas where I can bring down costs?  Cutting back a few pencils and removing the Top Wrap would cut back a couple dollars but nothing significant.

Check out the game at:



Re: Cost Reduction
User: Matthew Slater
Date: 11/12/2013 11:39 am
Views: 0
Rating: 0

Off the top of my head, I believe booklets are done 4-pages a sheet, so if you bring your booklet to 12 pages then you should see a cost reduction.  I think.  (New at this.)

Edit: Yep, you'd see roughly an $0.80 decrease right there.

Re: Cost Reduction
User: Benjamin Wolfe
Date: 11/12/2013 11:47 am
Views: 6
Rating: 0


Also, Bridge cards are printed 18 per sheet. So the best value will be at a deck of 36 or 54 cards. At 45, there is some waste. If the deck is changed to business cards(21 per sheet) and reduced to 42 cards, it will save some money.

Here's a link to the pricing page for all printed items. The general rule of thumb is to try to have as little wasted space as possible, since you are charged per sheet.

Also, think about whether each part is really essential. My game used to have more cards until I realized that not all were needed; while two of the decks are very precise collections of unique cards, one of the decks is made up of non-unique cards with multiple copies of each. This means that when the players run out of that deck, they can simply reshuffle. So I decided to eliminate an entire sheet worth of that deck.

Generally though, you should expect games to be somewhat overpriced on this site. That's the tradeoff for being able to print them on-demand, as opposed to investing a ton of money to start a huge bulk printing.  

Re: Cost Reduction
User: Matthew Slater
Date: 11/12/2013 11:53 am
Views: 2
Rating: -1

Also, I noticed when adding some d20s to my package that those really bumped up the price.  The more physical, non-printed game pieces you have, the more the production cost.

Edit: Is it possible that you could reduce the amount of some of the game pieces?  I ran your game through the price calculator switching to 42 business cards, a 12-page book, removed 1 die and a few pencils.  I saw a decent drop.

Re: Cost Reduction
User: dbutch1988
Date: 11/12/2013 12:48 pm
Views: 105
Rating: 0

Thanks everyone for your feedback, a lot of good ideas here.  I've considered reducing the amount of cards I use because playthroughs have shown that, typically, players do not get through the entire deck.  If I can get down to 36 cards without compromising the playability of the game I will surely do so.

Also, I just realized I was paying over $3 to print 4 square shards!   Not sure how I missed that, but I can certainly find an alternative for that. 

Thanks again everyone, I want anyone and everyone to be able to access this game, so making it as cheap, but rewarding, as possible is the ultimate goal!

Re: Cost Reduction
User: dbutch1988
Date: 11/13/2013 11:02 am
Views: 454
Rating: 0

Took everyone's advice and knocked the MSRP down to $18.99!  Much more affordable for anyone looking for an immersive gaming experience.