Game Design

For Playtesting: Economy or Quality?
User: 3rdEye
Date: 11/5/2016 11:14 am
Views: 1807
Rating: 1

I have a game that I plan to put on Kickstarter, but I want to get some objective playtesting feedback from other people first. Offering it here on TGC would be a good way to do that.

However, there are several ways I could design it using TGC's components. The resulting cost would range from ~$25 (using the cheapest possible stuff) to ~$40+ (using the best stuff available), and neither of those prices includes any profit margin.

Obviously, anything from TGC would just be a prototype — nicer than what I cranked out of my own printer anyway, but not as nice as a custom order from some factory — and if it were successfully funded on Kickstarter, the "Official Edition" would be of much higher quality.

So the question is: from the perspective of a potential Playtester, which is more desirable? A Super Low-Budget No-Frills Economy Prototype? Or a more expensive TGC's Best Possible Deluxe Prototype?

And I suppose there's also a third possibility… I could make a totally free Print & Play version and post it on BGG. But a homemade printed version would only save so much, because there'd still be a bunch of components to print, and it wouldn't have much visual appeal at all.


Re: For Playtesting: Economy or Quality?
User: Ploridon Games
Date: 11/15/2016 10:09 am
Views: 161
Rating: 0
Great question. I've asked myself that one numerous times. I think at the end of the day it boils down to what are you hoping to get out of the playtest and who is your target audience? When I want to playtest mechanics I use scrap paper and place in card sleeves. If u are trying to pitch the game or get people excited by it then you want to have a higher quality, eye catching prototype to playtest. I personally think it's better to have a combination of both. It never hurts to get some high quality concept art to accompany the game also to show people what the ultimate plan is. Hope this helps.

Ploridon Games
Re: For Playtesting: Economy or Quality?
User: Terminum
Date: 11/22/2016 10:01 am
Views: 810
Rating: 0

I'm also considering using TGC to make some components for a kickstarter.  I've read there are better quality manufacturers for playing cards (if you're ordering a large quanity) - but what about the laser cut tiles from TCG?  Are those inferior quality as well?

To answer the OP's question - I feel like once you move beyond your own testing with a paper prototype you should try to create something that at least somewhat reflects the experience you want to deliver.  The quality of your product will impact the user's perception of the game.  Furthermore, if someone is going to take the time to playtest your game for you, I think it's nice to reward them with a physical product that is either free or deeply discounted.